I grew up devouring gamebooks like the Fighting Fantasy and Lone Wolf, and that translated to a love of Dungeons & Dragons. I was thrilled when the team behind the fantastic DMless The Blood Queen’s Defiance started a Kickstarter for a gamebook that allows for a solo adventure using D&D 5e rules.
Lost in the Dark: Solo-play 5E RPG Zine promises to deliver something approaching a full D&D experience in the format of a solo gamebook with branching paths and skill choices. With Limitless Adventures‘ track record in mind, I didn’t hesitate to back this project.

Lost in the Dark Act 1 is a solo 5E game that needs no DM, and no other players. The Zine is your DM. We’ve created a branching adventure path that provides you with choices and actions you can take. At first these choices are based on skills (which may be enhanced by your background), in later Acts these choices are affected by your class and abilities.
Lost in the Dark: Solo-play 5E RPG Zine
The adventure feels a bit like an old school dungeon crawl, but focuses on self discovery and escape from the caves. Depending on your choices, you can have different experiences, as combat is always an option, but we built in a lot of skill related options – kind of like Skyrim or Fallout where you choose an option based on stats or skills.
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