Six Feats Under – Mouse Guard

Six Feats Under‘s Mouse Guard podcast is a joy to listen to. It uses the Mouse Guard RPG system and David Peterson‘s wonderful Mouse Guard comics world to tell emotional and entertaining stories. The players and game master bring characters and the world to life masterfully.

There is one story arc available as Year 1 and Year 2 is ongoing. The podcast is a great way to get a feel for the game or the comics, and is rewarding for me as someone who has played the game and many of the comic books. Listen to the first year to fall in love with Marx, and his ethos of “No mouse shall go hungry while any mouse grows fat.”

The mice of Mouse Guard Year One

Two patrols of mice venture forth to guard the territories. They are Mouse Guard, heroes in name and deed. Were it not for the guard, mouse society could never exist. Under our brave paws, we will keep everymouse safe, from all manner of harm. No matter what.

Mouse Guard Year One

Wheels of Aurelia

Wheels of Aurelia is a surprising game that combines third person driving and narrative to great effect. It’s a game that can be played through in under half an hour, but it offers new opportunities to alter the story with each play through. I enjoyed the simple controls, wonderfully stylized visuals and the engaging characters as I wound down the roads. Having the details of Communists and Anarchists opposing Fascists gave the story weight and really set it apart from other narrative-focused games I’ve played.

The game is available across a lot of platforms, including Android and Switch, and it’s worth experiencing.

Embark on an immersive road trip through the gritty western coast of Italy during the roaring 1970’s. Playing as Lella, a bold, spunky woman, experience the sights and sounds of a tumultuous time in Italy’s history while uncovering events from Lella’s storied past.

Take the road less traveled, while meeting an unpredictable cast of characters along your journey and making detours along the way. An interactive visual novel based on short moments in time during Lella’s travels, each playthrough ends with one of sixteen different endings based on your choices.

Travel across the famous “Via Aurelia” and discover a new side of Italy in a thought-provoking game about the road trip, not the destination.

Wheels of Aurelia

Crystal Flights III

On my flights home from the Philippines I finished my replay of Pokémon Crystal, at least for the foreseeable future. I played through collecting the Kanto badges and capturing Celebi and called it done. There is a lot more I could go back to do, like catching the remaining legendary Pokémon and completing the Pokedex. The game really is rich in content and I’m glad I revisited it.

Condensing Board Games

I love board, card, roleplaying and other tabletop games, but they are terribly packaged; the boxes are full of wasted space whether as plastic inserts or just air. The lack of uniformity in boxes makes them a pain to store too. Paper books are so bulky, heavy and hard to manage. It’s all unsustainable if space is precious.

I’ve been working to condense my games into a couple types of uniform boxes and I’ve made good progress. I’m digital for most of my RPG books, and I have a couple boxes for boards and other bulky game parts. I also am giving away some of the games that don’t excited me. I’m happy with the progress I’m making and next I’ll make an illustrated index of all the games I have to make them easy to find.

Pokémon: Let’s Go, Eevee!

I started playing Pokémon: Let’s Go, Eevee! when it was released and was enchanted. I set it aside while traveling and picked it up again last week. Having finished the story, I’m very satisfied with the experience.

The new catching mechanics make for a much less frustrating experience, and other quality of life improvements like keeping HMs retired make this the ideal way to play Pokémon. The pacing for the game is much better than previous ones in the series.The visuals are great and overall make exploring Kanto feel fresh. There were many moments where I was revisiting familiar places or seeing game events I’ve gone through countless times but was taken aback by the new impact it had.I’m looking forward to the next Pokémon game this year, but definitely want more of the Let’s Go model for remakes.

Crystal Flights II

I continued my play through of Pokémon Crystal on two flights and some long journeys through heavy traffic. The game continued to be engaging and I was able to make my way through Johto, collecting the 8 badges and besting the elite four. I then played through the first two gyms in Kanto. I’ll likely play during my flights home and be done.

Crystal Flights

For my flights earlier this week, I decided to play through Pokémon Crystal again. I enjoyed revisiting Kanto in Let’s Go Eevee, so I wanted to experience Johto again too.

On the short flight to Toronto I was able to only make it to completing the first gym because I was slowed by Chikorita’s type disadvantage.

I had a much longer flight from Toronto to Guangzhou, and was able to capture 2 more badges between sleeping periods. I enjoyed slowly shaping a team and exploring the region.

My final flight from Guangzhou to Manilla gave me enough time to get one more badges and be close to the mid point of Johto. I’ll have a couple flights in the Philippines coming up after Christmas, and then my flights home, so I expect I’ll finish the main part of the game by the time I return home.

The 3DS is still a great system to travel with and I’ve enjoyed the smaller, simpler experience this game offers as a virtual console game. It’s remarkable how much story and life was able to be created with the limited Game Boy Color hardware; I’ve been more engaged than I expected to be.

5th Evolution

5th Evolution Super Hero
Dungeons & Dragons 5E is my favourite tabletop RPG, and I’m lucky enough to play it a few times a month. It’s an accessible system that has been great for introducing new players to role playing. I sometimes want to break from using the fantasy settings that the game is built for but learning and teaching a new system is a big obstacle.

5th Evolution: New Genres for Your 5E Game! is kickstarting right now and promises to deliver horror, super hero and alternative WWII settings for D&D 5E. Each of the three books will introduce the setting, provide adventures and give the new rules needed to use the core D&D rules with the new content. I’m looking forward to trying these and mashing up some genres.

This project is made up of three separate graphic novel-sized softcover books in three different genres: WW2, Super Heroes, and 80’s Horror. Each book contains three parts:

Part 1: the comic. Each 5Evo book opens with a comic that GMs will share digitally with their players prior to the gaming session. These comics serve to introduce the genre and setting, as well as to get players invested in the coming adventure.
Part 2: the adventure. The second section of each 5Evo book is a one-shot adventure, complete with pregenerated characters, that picks up where the comic left off.
Part 3: the source guide. Finally, the third section of each 5Evo book is a source guide that gives the GM the monsters, equipment, and characters to create their own adventures in that particular genre.

World War II – Set in North Africa in 1942, you’ll crew an M5A1 Stuart tank on a special mission during Operation Torch. This book contains the adversaries, equipment, characters, and vehicles to run a WW2 North Africa campaign with or without supernatural elements.

Super Heroes – Set in Cobalt City in the present day, you are part of a team of the super heroes trying to stop a gang of super villains wreaking havoc downtown. This book contains the super villains, equipment, and player archetypes to run a supers campaign.

80s Horror Films – Set in the small town of Woodhaven in 1985, you and your friends get in over your heads and uncover a dark plot while seeking a party. This book contains the monsters, equipment, and teen hero archetypes needed to run a horror campaign set in the 1980s.

Questlandia is a great worldbuilding game.

Questlandia is a great worldbuilding game.

Originally shared by Hannah Shaffer

In March we switched Questlandia, Noirlandia, and 14 Days PDFs to a pay-what-you-can model. If you’ve been looking to pick up games and a sliding scale is helpful to you, those dollars go directly to supporting our future publication efforts. 🙂