Dungeons & Dragons 5E
is my favourite tabletop RPG, and I’m lucky enough to play it a few times a month. It’s an accessible system that has been great for introducing new players to role playing. I sometimes want to break from using the fantasy settings that the game is built for but learning and teaching a new system is a big obstacle.
5th Evolution: New Genres for Your 5E Game! is kickstarting right now and promises to deliver horror, super hero and alternative WWII settings for D&D 5E. Each of the three books will introduce the setting, provide adventures and give the new rules needed to use the core D&D rules with the new content. I’m looking forward to trying these and mashing up some genres.
This project is made up of three separate graphic novel-sized softcover books in three different genres: WW2, Super Heroes, and 80’s Horror. Each book contains three parts:
Part 1: the comic. Each 5Evo book opens with a comic that GMs will share digitally with their players prior to the gaming session. These comics serve to introduce the genre and setting, as well as to get players invested in the coming adventure.
Part 2: the adventure. The second section of each 5Evo book is a one-shot adventure, complete with pregenerated characters, that picks up where the comic left off.
Part 3: the source guide. Finally, the third section of each 5Evo book is a source guide that gives the GM the monsters, equipment, and characters to create their own adventures in that particular genre.
World War II – Set in North Africa in 1942, you’ll crew an M5A1 Stuart tank on a special mission during Operation Torch. This book contains the adversaries, equipment, characters, and vehicles to run a WW2 North Africa campaign with or without supernatural elements.
Super Heroes – Set in Cobalt City in the present day, you are part of a team of the super heroes trying to stop a gang of super villains wreaking havoc downtown. This book contains the super villains, equipment, and player archetypes to run a supers campaign.
80s Horror Films – Set in the small town of Woodhaven in 1985, you and your friends get in over your heads and uncover a dark plot while seeking a party. This book contains the monsters, equipment, and teen hero archetypes needed to run a horror campaign set in the 1980s.