Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Humans are the ‘average’ race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live ‘for the moment’.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Shaundakul is the Chaotic Good god of travel and exploration. He is also known as the Rider of the Winds. His followers are typically rangers, and work to protect the land. They typically wear leather armor, and carry long swords and short bows. Shaundakul’s symbol is a white hand with the index finger raised.
Find out What D&D Character Are You?, courtesy of
NeppyMan (e-mail)
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Detailed Results:
Alignment:
Lawful Good —– XXX (3)
Neutral Good —- XXXXXX (6)
Chaotic Good —- XXXXXXXX (8)
Lawful Neutral — (-2)
True Neutral —- XXX (3)
Chaotic Neutral – (-4)
Lawful Evil —– (-2)
Neutral Evil —- (0)
Chaotic Evil —- (0)
Race:
Human —- XXXXXX (6)
Half-Elf – XXXXX (5)
Elf —— (-1)
Halfling – (-4)
Dwarf —- X (1)
Half-Orc – X (1)
Gnome —- (-3)
Class:
Fighter – XXXX (4)
Ranger — XXXXXX (6)
Paladin – X (1)
Cleric — X (1)
Mage —- X (1)
Druid — XX (2)
Thief — (-3)
Bard —- XXXXXX (6)
Monk —- (-4)
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I Am A: Lawful Neutral Elf Ranger Mage
Alignment:
Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature’s bounty is preferable to any other ‘civilizing’ method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus’s symbol is an oak leaf.
Find out What D&D Character Are You?, courtesy of
NeppyMan (e-mail)
Alignment:
Lawful Good —– XXXX (4)
Neutral Good —- XXXX (4)
Chaotic Good —- XXXXX (5)
Lawful Neutral — XXXXXXX (7)
True Neutral —- XX (2)
Chaotic Neutral – (-1)
Lawful Evil —– XXX (3)
Neutral Evil —- (0)
Chaotic Evil —- XX (2)
Race:
Human —- (-4)
Half-Elf – XXXX (4)
Elf —— XXXXXXX (7)
Halfling – (-5)
Dwarf —- (-1)
Half-Orc – (-1)
Gnome —- XXXX (4)
Class:
Fighter – (-3)
Ranger — XXXXXX (6)
Paladin – (0)
Cleric — (-1)
Mage —- XX (2)
Druid — (0)
Thief — (-4)
Bard —- XX (2)
Monk —- (-2)