Game Boy Works Advance on Castlevania: Circle of the Moon

Jeremy Parish has continued his Game Boy Works Advance video series with another favourite of mine, Castlevania: Circle of the Moon. It’s definitely a flawed game, but the new elements introduced in it endeared it to me when I played it in the early aughts. The gaming history details and the deep dive into the game are a lot of fun to view.

Jeremy Parish has continued his Game Boy Works Advance video series with another favourite of mine, Castlevania: Circle of the Moon. It’s definitely a flawed game, but the new elements introduced in it endeared it to me when I played it in the early aughts. The gaming history details and the deep dive into the game are a lot of fun to view.

Yep, it’s Halloween, and that means it’s time for my annual Castlevania retrospective. This time, we jump forward a decade from Super Castlevania IV…

For many long-time fans, the big selling point for Game Boy Advance at launch wasn’t a kooky Mario port or a throwback F-Zero sequel—it was Konami’s first proper attempt at a Symphony of the Night follow-up in the form of Castlevania: Circle of the Moon. Circle absolutely blew away anything that had ever been created to that point for a handheld system, with stunning music and great-looking graphics.

Unfortunately, Circle wasn’t without its shortcomings—some resulting from questionable game design choices, and others resulting from issues with the GBA hardware itself. This tiny metroidvania juggernaut wasn’t quite the grand slam it could and should have been, but don’t let its flaws distract from the fact that this was an unparalleled feat in portability back in 2001.

Castlevania: Circle of the Moon retrospective: I spit on your Graves | Game Boy Works Advance #002

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