Wanderhome is a no dice, no masters game described as “a pastoral fantasy tabletop RPG about traveling animal-folk and the way they change with the seasons” that is being Kickstarted right now. There is a free playkit to get a taste of the game, but I think it’s well worth backing for another game using the no dice, no masters game engine that works so well for Dream Apart and Dream Askew.
Wanderhome is a pastoral fantasy Role-Playing Game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine. You might be a tamarin who dances with small and forgotten gods, a leporine mail carrier who relies on moths to get packages where they belong, a little lizard with a big heart and a mysterious past, or a near-endless number of other thrilling possibilities. No matter what, we’re always travelers—animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. The seasons will change as we play, and we will change with them. But I can’t tell you all that will happen on our journey together, along the winding dirt road and amid the grassy fields. We’re just going to have to find that out together.Wanderhome Kickstarter
I’m heartened to see games being created that step away from violent conflict and ugliness of our present moment and propose experiencing a better world. Wanderhome seems a fine example of worldbuilding that hints at how we could reinvent our own world. I’m looking forward to playing in it.
The Hæth is a world full of queer love, hope, happiness, and community. It is a land that was once ravaged by violence, but is putting itself back together again. Wanderhome dares to imagine a better world, one where money and power are distant stories from a bygone age, and we can learn to begin the process of healing.Wanderhome Kickstarter