Orbital

Orbital is another no dice, no masters and belonging outside belonging game being Kickstarted. It’s a Sci Fi RPG set on a space station and promises to deliver a fantastic narrative experience. And look at the popping art!

I’ve played a lot of D&D, and it works well for combat and crunchy play, but for story-focused gaming no dice, no masters is my preferred way to play. I’m looking forward to having a new option using that structure.

ORBITAL gives us airlocks and control panels, pensive faces looking out into the cosmos, improvised fixes for critical systems, military-sponsored subterfuge, warm embraces in the cold vacuum, frantic struggles in zero-gravity and unknowable ancient technology, asking WHAT DO YOU DO NEXT?

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ORBITAL employs the No Dice, No Masters system, utilising the core structure & mechanics from the wonderful Dream Askew by Avery Alder. This means two main things:

There are no dice —players use tokens when they want their characters to take action, making ‘moves’. Strong moves, which show the character at their best, require a token to be spent. Weak moves, which show the character’s flaws or worst impulses, earn you a token. These tokens help you to weave dramatic arcs for your characters with far more control and simplicity than capricious dice, and make it easy for just about anyone to jump in and start playing.

There are no masters—each player controls both a character and a share of the role of game master, taking responsibility for all of the NPCs and narrative pressures within one aspect of the setting (for example, THE INTERSTELLAR WAR or THE SCUM & VILLAINY). It’s more like you’re all taking turns playing the antagonists & introducing complications, rather than playing a game entirely without a GM.

Also drawing from Dream Askew, ORBITAL is a game of Belonging Outside Belonging. This means it focuses on stories on marginalised, precarious communities working to live independently from a dominant culture.

ORBITAL, a space station RPG zine

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